![]() ![]() As in, it seems the more believable option, and the one with the higher utility to boot. When you get close to the location, you’ll hear the pulse sound from a beacon. You should still be able to see the mission on the map as well. It would then put a mark on your compass at the top of the screen. So while personally, I’d be fine both with having and with not having a minimap in the game, having a (auto-mapping) minimap for bunkers would make a lot more sense to me than having a minimap for the great outsides. You should be able to (with the mission selected) use the ‘R’ key to track the mission. Conversely, your avatar wouldn’t know the bunkers, and maps/floor plans for the bunkers wouldn’t be available, so it stands to reason that your avatar would draw little maps while exploring. If they don’t, maps of the area are probably readily available in houses or shops, perhaps even at bus stops. To me, this makes sense: Your avatar is a Swede, presumably living in the area, so they probably know it reasonably well. The quest marker makes this much easier, but I’ve often wondered whether automapping wouldn’t have been better for the bunkers. One of the guys with a max level character, found his. I recently had some guys join my world and we went to the light house (can’t remember its name) where you find the. If memory serves, we didn’t have a quest marker in the bunkers during the beta, so it was possible to get proper lost in the dark while trying to switch on the lights/generators, and spend quite some time in there. I’m hoping that someone could explain something for me regarding tier 5 weapons that supposedly have fixed locations, specifically the. Not only does that make fights more rare, more meaningful, and more fun (and running from a fight a more realistic option), it also means you have a chance to stop and hide somewhere and read the map like described. That said, I haven’t really missed the minimap in GZ for two reasons:Ī) Despite the environment basically being a mix of few elements (field/tree/grass/rock), the designers were quite good at making a lot of the map sufficiently unique/recognizable so you can often tell where you are once you’ve spent some time in the game’s world.ī) GZ is very good in that it doesn’t put a trash mob in every bush. And these are the locations and coordinates of all the bunkers: Hermelinen Command Bunker: 94, -3470. ![]() Each Bunker is useful for gear, ammo, weaponry and usually, a new safehouse you can fast travel to. I’d have nothing against having a minimap in GZ, especially if it’s optional. Generation Zero Safehouse Map Bunker Locations. but the step program can sometimes make you ignore the step 2. This elevation was trans- ferred across the. For instance I wouldn’t play Elder Scrolls (Online or otherwise) without a minimap mod. This survey was ordered by letter of October 12, 1899, from your. I very much understand the call for minimaps in general. I’ve been spoiled by the great maps at mapgenie and am desperately hoping to find something like that for this game.
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